Since it was invented decades ago, ray tracing has been the holy grail for rendering computer graphics realistically. By tracing individual light rays as they bounce off multiple surfaces, it can ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Ray tracing is often hailed as the apex of gaming graphics, cited as the reason behind peak immersion and realism. Nvidia brought real-time ray tracing to consumer GPUs in 2018 and pushed the ...
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Unless you're a physicist, you probably don't pay too much mind to the function of light in your daily life. Light is light, right? When there is light, we see, and when there isn't, we don't. But ...
The R2500 uses a pair of RT2 ray trace units (RTUs). Each RTU is capable of calculating up to 50 million incoherent rays per second, and each chip has 8GB of dedicated DDR2 RAM (16GB total). There's ...
In brief: Compared to traditional rendering methods, real-time path tracing is often less labor-intensive and can help produce more realistic lighting and shadows in 3D graphics. However, due to its ...
Ray tracing and path tracing are two of the most exciting and demanding dynamic lighting techniques available to gamers and game developers in 2024. They both represent a massive leap in realism over ...