This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
Run the project or build it Input width and height into boxes or load a previous map. (Can load wmap, .jm and .map) Profit This editor is VERY barebones so assets such as Tiles and Objects are not ...
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