Although Mojang has not provided a precise timeline for transitioning Minecraft to Vulkan, players and modders can begin testing the new renderer in Java Edition in ...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; ...
Explore how neural shading is transforming real-time rendering by integrating AI models into graphics pipelines for enhanced visual fidelity and performance. Neural shading is emerging as a ...
I am longing for a texture address mode akin to OpenGL's CLAMP_TO_BORDER in SDL_Render. The big graphics APIs (OpenGL, D3D11 and 12, Vulkan, Metal as of macOS 12 and iOS 14) all support this and I was ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
There’s an issue with some of the Nvidia GeForce RTX 50-series graphics cards, and it’s down to the very components inside the GPU. Nvidia said it has identified a “rare issue” with a small number of ...
How can I use OpenGL-related methods in PyTorch3D to render semi-transparent textures? I want to achieve the effect shown in the image below, or does PyTorch3D support using the blend function like gl ...
Abstract: Current Virtual Reality (VR) environments lack the haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface.