CNET’s expert staff reviews and rates dozens of new products and services each month, building on more than a quarter century of expertise. Asus has stepped up to the dual-screen portable monitor ...
Apple Gift Cards are one of the most common Apple-related gifts given during the holidays, so if you've received one today, here are all of the things you can and cannot use it for. After redeeming an ...
Gemini is getting smarter about analyzing your device’s screen. A new screen context feature allows Gemini to automatically look at what’s on your display, without needing to manually prompt it. Users ...
If the Xbox Game Bar overlay is not enough for you, we recommend that you check out the Xbox Full Screen Experience. Even though it’s best suited for handheld, with some minor tweaks, you can enable ...
Even though TVs are not usually touchscreen devices and thus don't generally get grubby fingerprints like your smartphone or tablet screen does, they still attract dust, dirt, and debris. Along with ...
Sleep scientists are changing how they think about screen use at night. By Caroline Hopkins Legaspi Experts have long warned about the dangers of blue light before bed. When exposed via smartphones, ...
Ever since the advent of smartphones and social media, psychologists have been fretting about the potential adverse effects of these technologies, particularly on children and adolescents. Early ...
Over the last decade, the deterioration in mental-emotional health among U.S. children and adolescents has generated alarm, and concerns have centered around one cause in particular. Escalating rates ...
Addictive use of social media, video games, or mobile phones-but not total screen time-is associated with worse mental health among preteens, a new study by researchers at Columbia and Cornell ...
Problematic patterns of digital media use — including compulsive social media scrolling, gaming, or phone checking — may be more harmful to adolescent mental health than overall screen time, new ...
Researchers found children with highly addictive use of phones, video games or social media were two to three times as likely to have thoughts of suicide or to harm themselves. By Ellen Barry As ...